|
Time |
Description of Activity |
Activity Area and/or
Method |
|
2pm |
Coming In |
Put out bedding and store bag safely |
|
2.30pm |
Gather Logs |
Rules, expectations, toilets, hygiene and fire. Award the Headbands and explain how feathers had to be earned. These
were awards for bravery. A
Leader to be in charge of feathers. Have tokens for each Leader to award
the Beavers which they can exchange for feathers. |
|
3pm |
Activities |
Make a Tribal Mask |
|
|
|
Make a Tribal Drum photo frame |
|
|
|
Make
Totem Poles |
|
|
|
Make
a wigwam |
|
|
|
Make
a tipi |
|
|
|
Make
Cattle finger puppets |
|
|
|
Make
a tomahawk |
|
|
|
Make
Friendship bracelets |
|
5pm |
Clear Away |
Put
all activities into baskets. Clear away and wash hands. Lay tables. |
|
5.30pm |
Food |
Dinner
time |
|
6pm |
Clear up |
Time
for Beavers to wash up and put pots away. |
|
6.30pm |
Walk |
Coats
and shoes for Cowboy Hunt. |
|
8.30pm |
Hayfields |
Return
to Hayfields. |
|
9pm |
Supper |
All
sit quietly and have supper at tables. |
|
9.15pm |
Campfire |
All
sit around campfire. Campfire songs and a story. Read the Comanche story
below. Try to obtain a copy of Brother Eagle, Sister Sky from the
library. |
|
10pm |
Bedtime |
Teeth
and bed. |
|
7am |
Rise |
Wash
& Dress |
|
7.30 |
Breakfast |
|
|
8am |
Wash up |
Tidy
up and put bedding away. Pack bags ready for home. |
|
8.30am |
Dream
catchers |
Each
child to sit and make a dream catcher. If weather is good, all out onto
field for a run about with headdresses and tomahawks. |
|
10am |
Games and
songs |
Up
river |
|
10.50am |
Gather
Logs |
Award
badges, congratulations and home. |
For cowboy hunt, copy a picture of a cowboy from the internet, put 8 per
sheet and print off 3 copies. Cut out cowboys and laminate. Cut out laminated
cowboys. These can be pinned to trees, play equipment etc in the park. Make
sure they can be reached by the children. Take the Beavers to the park in the
dark with torches. Split into teams with an adult per team. Adults are there
for safety. Send the Beavers on a Cowboy hunt! The team that capture the most
cowboys win another feather each for their headbands.

Once, long ago in the land of the Comanche, there was a great drought and
famine and pestilence. The dancers danced to the sound of the drums and prayed
for rain. They watched and waited for the healing rains, and danced again. No
rains came.
Among the children of the tribe there was a small girl
named She-Who-Is-Alone. She watched the dancers and held her warrior doll. Her
doll wore beaded leggings and a headdress of brillant blue feathers from the
bird who cries "Jay-Jay". She loved this doll very much. Her doll
was the only thing she had left from the happy days before the great famine
took her parents and grandparents from her.
As She-Who-is-Alone sat and held her doll, the Shaman, or Wise Man, came
to speak to the people. He told them that the Great Spirits were unhappy. He
said that the people had been selfish, taking every thing from the earth
giving nothing in return. He said that the people must make a sacrifice and
must make a burnt offering of their most prized possession. The Shaman said
the ashes of this offering should be scattered to the home of the Four
Winds-North, South, East and West. When this sacrifice was made the drought
would cease. Life would be restored to the land.
|
|
The people talked among themselves. The
warriors were sure it was not their bow that the Great Spirits wanted.
The women knew that this was not their special blanket. |
She-Who-Is-Alone looked at her doll, her most valued possession. She knew
what the Great Spirits wanted and knew what she must do.
|
While everyone slept she took her
warrior doll and one stick that burned from the teepee fire and made her
way to the hill where the Shaman had spoken -"Oh Great
Spirits," she called out, "here is my warrior doll the only
thing I have left from happy days with my family. It is my most valued
possession. Please accept it." |
|
Then she made a fire and thrust her precious doll into it. When the
flames died down she scooped up a handful of ashes and scattered them to the
Four winds-North, South, East and West. Then, her cheeks wet with tears, she
lay down and fell asleep.
|
|
The first light of morning woke her and
she looked out over the hills. Stretching from all sides where the ashes
had fallen, the ground was covered with flowers, beautiful blue flowers,
as blue as the feathers in the hair of her beloved doll. |
Now every spring the Great Spirits remember the sacrifice of a very small
girl and fill the hills and valleys of the land now called
GAMES
The Beavers stand in pairs in a circle, one behind the other and facing inwards. Those in the inner circle are rocks in the river and the others are Indians in their canoes. On the command ‘UP RIVER’ the Indians start to walk around the circle. On the command ‘DOWN RIVER’ they walk the other way. Other commands are
Swift River – beavers run
Shoot the Rapids – run in and out of the rocks
Indians – everyone makes an Indian war cry whoop noise
Take cover – continue in the same direction back to places.
The Indians and the rocks then change places and the game starts again.
MEDICINE MAN’S BONES
A number of items, at least two per beaver are spread over the floor. You can use plastic drinking strays cut in half. These are the bones of the animals and enemies of the Indians. The Beavers are the young braves being taught to hunt by the medicine man. The ideas is that the beavers should move stealthily and be able to ‘freeze’ as needed.
Starting at one end of the hall, the medicine man (a leader) moves slowly forward with the braves spread out behind him. Each brave must try to pick up the bones as they go without being seen by the medicine man who frequently turns around. As the leader turns, every brave must freeze and anyone seen moving must go back and start again. The winners are the team with the most bones.
SKUNK TAG
This is a game that was actually played by Sioux Indian children.
Explain what a skunk is. Two people are chosen to be skunks. The others run about but anyone touched by a skunk must stand still on one foot and hold their nose until freed by being touched by another player. Change the skunks frequently and if you end up with the leaders being the skunks it should be possible to catch everyone and have the whole colony standing on one foot and holding their noses.
FLOATING FEATHER
Play in lodges or small groups
For this game you will need a few small fluffy feathers.
Players sit as close together as they can. A leader drops the feathers from above and the beavers’ blow or flaps their hands to keep the feathers floating. If the feather touches somebody then they must pay a forfeit, decided by the person on their right.
INDIAN TRIBES
Beavers scattered around hall when the leader says the name of a particular tribe the Beavers have to behave like that tribe
Sioux – warriors Apache – Stealthy Hunter s
Cherokee – farmers Navaho – excellent with bow and arrow
War dance – go round in a circle doing a war dance.
Children
tend to imagine all Indians wearing headdresses with many feathers in them. In
actual fact, only a few tribes followed this custom and all those feathers had
to be earned. A feather was awarded for a courageous act, usually in battle so
Indian braves wore their feathers with pride.
Devise
ways of getting your beavers to earn their strip of card, which they can
decorate suitably. Have a good supply of feathers ready, these could either be
made of card or perhaps you could buy a feather duster to take to pieces and use
the feathers.
Make
sure you have a quick and effective way of attaching the feathers to the
headbands. Staples, cellotape.
Organise
various ‘trials of strength’. Award feathers for trials completed and watch
the beavers’ headbands being filled.
Trials
can be as simple as standing on one leg of 30 seconds, throwing a ball to hit a
target; you can device anything that could be termed a skill.